It started with asking people gambling on slot machines in Finnish shopping malls to use their next game in order to "play against the war" in Syria. Accepting the questions' naive reduction, the play offered the illusion of a room for manoeuvre. Repeating this simple mechanism over and over again finally and coincidentally led to a very real encounter. I met a journalist from Iraq who was waiting to catch a flight back to his country. From there, he wanted to go to Syria. While standing in front of the slot machine, he told me that his friend, a camera man, got killed by ISIS. He nevertheless agreed to play my stupid game. He won. We exchanged contact details but I have never heard from him again.
Disclaimer: The project was conceived in October 2014.